Archive for the ‘News’ Category

Beta Week 2! Change Log

Monday, August 8th, 2011

Version 0.42 contains all of the changes made in the first week of Beta.

Version 0.42 Change Log:

Turbulence (Environmental Effect):

  • The randomized luggage placement has an expanded range now, to affect more tiles.

Luggage:

  • Luggage now blocks the serving of passengers if it is in the way.

Tutorial:

  • The Tutorial Plane has been added to the game. This feature may be somewhat buggy, patches pending.

Shop State:

  • Microwave Upgrade added to the game, allowing you to prepare burgers 2x as fast as before once upgraded.
  • Peanuts should be in by the end of the week.

Passengers:

  • The Celebrity passenger has been implemented.
  • The celebrity has 2 wants, which must be answered simultaneously to satisfy him.

Profile State:

  • The game now has 3 profiles to select from, allowing individual players to store different levels of progress through the game.
  • Erasing a profile clears its name, cash, and other progress, allowing you to enter a new profile.

High Scores:

  • High scores are now being tracked for the Small Plane, each play through where you beat one of the current high scores will be saved to this state.

 

You can download the current copy of our build on our Download Page.

Robert Wolfe – Donation!

Thursday, August 4th, 2011

Our team would like to send out a big Thank You to Robert Wolfe of Wolfe Financial Group for his generous donation of the domain name “airplanedash.com”. Thanks to him, sharing our game with everyone is even easier than before, and we’ve got our name attached to it!

 

Thank You, from all of us on team Frobot Prime!

First Beta Build!

Monday, August 1st, 2011

We had a mini-sprint of bug fixes and gameplay modifications between Alpha and Beta, as well as a few minor updates from Beta for today.

Version 0.41 Change Log:

Turbulence (Environmental Effect):

  • The luggage dropped by turbulence will now drop more than 2 total pieces, and eventually block off all of the aisle if left unchecked.
  • In future releases, picking up luggage will grant a multiplier.

Memory Management Changes:

  • A few changes have been made to our object manager to correct issues with incorrect allocations.
  • This should prevent any crashes that were caused by reallocating memory already in use.

Texture Swaps:

  • All texture swaps should occur at the appropriate times now.

You can download the current copy of our build on our Download Page.

Alpha Build Gameplay Video! Check it out! :)

Wednesday, July 27th, 2011

Hosted on Airplane Dash’s Facebook page.

Alpha Complete! Check it out everyone.

Tuesday, July 26th, 2011

Alpha is now complete! We have uploaded our Alpha Build to the website. Hope you enjoy it.

Airplane Dash

Notes: The only change between version .39 and .40 is the removal of the frame rate counter for turn in purposes.

Airplane Dash Version 0.39 Release!

Saturday, July 23rd, 2011

Version 0.39 contains almost all of the last changes needed to complete our Alpha build turn-in. We hope you enjoy it!

Version 0.39 Change Log:

Turbulence (Environmental Effect):

  • The luggage dropped by turbulence is now randomly placed in the aisles to make gameplay more dynamic.
  • In future releases, picking up luggage will grant a multiplier.

Luggage:

  • Animations have been cleaned up and corrected.
  • New pickup animation for the player.

How-To Play Screen:

  • Pressing the F1 key on the keyboard brings up a How-To Play screen. This screen lists many features and shows to the player what they need to do complete a level or answer any unanswered questions about the game.
  • The How-To screen now has multiple pages to make reading it easier.
  • There will be a tutorial plane down the road for helping ease new players into the game, but for now this screen should mitigate any confusion about gameplay aspects. We hope it helps! 🙂

Shop State:

  • The shop state is presented at the end of a successful level completion. At maximum you obtain $1000 per playthrough.
  • The Cart costs $1000 less now, from $2000 making it $1000.
  • The peanuts are not fully implemented, and the button should not work.
  • The Cart has been removed from normal gameplay, as it is a purchasable upgrade obtained from the shop state.
  • The Cart can now be upgraded through the shop to increase its number of inventory spaces.

Credit State:

  • The Credit State has been added with placeholder assets, these assets have been updated slightly.

Cart:

  • The Cart is now upgradeable.

Win Screen / Loss Screen:

  • The player now dances on the win screen.

Passengers:

  • The passengers now get a “running start” as they jump out of the plane.

Audio Revamped:

  • The audio for the game has been replaced with the yet another new sound bank.
  • All temporary sounds have been replaced with new, more relevant sounds. Pending feedback they may change.

Desktop Shortcut:

  • The installer now creates a desktop shortcut during installation to make it easier to get to the game. 🙂

 

You can download the current copy of our build on our Download Page.

Airplane Dash Version 0.31 Release!

Tuesday, July 19th, 2011

Version 0.31 contains a wide array of major gameplay changes. These changes modify the pacing of the game, as well as many different effects and items.

Version 0.31 Change Log:

Turbulence (Environmental Effect):

  • Added a “Turbulence” event during the flight, which is signified by the Pilot shouting out “It’s Turbulence Time”, a warning sound, and then the camera shaking.
  • During Turbulence, two pieces of luggage will fall from the overhead bins.
  • All passengers will wake up from their sleeping state during Turbulence.

Luggage:

  • Luggage falls from the overhead bins during Turbulence.
  • Luggage blocks player movement, and must be picked up to continue movement.

Old Woman:

  • Pickiness has been fully integrated into the build.
  • This means during the yellow bar, they have a 50% chance of changing their want.

Baby Bottle:

  • The bottle is not an item with unlimited uses throughout the level, like the drink, pillow, and burger.

How-To Play Screen:

  • Pressing the F1 key on the keyboard brings up a How-To Play screen. This screen lists many features and shows to the player what they need to do complete a level or answer any unanswered questions about the game.
  • There will be a tutorial plane down the road for helping ease new players into the game, but for now this screen should mitigate any confusion about gameplay aspects. We hope it helps! 🙂

Shop State:

  • The shop state is presented at the end of a successful level completion. At maximum you obtain $1000 per playthrough.
  • The Cart costs $2000 and is fully implemented.
  • The peanuts are not fully implemented, and the button should not work.
  • The Cart has been removed from normal gameplay, as it is a purchasable upgrade obtained from the shop state.

Credit State:

  • The Credit State has been added with placeholder assets.

Cart:

  • The Cart has been removed from normal gameplay, as it is a purchasable upgrade obtained from the shop state.

Win Screen / Loss Screen:

  • The win and loss screens have been redone to show a success/failure player animation, as well as a plane landing based on the outcome.

Audio Revamped:

  • The audio for the game has been replaced with the new sound bank.
  • All temporary sounds have been replaced with new, more relevant placeholder sounds. Pending feedback they may change.

Desktop Shortcut:

  • The installer now creates a desktop shortcut during installation to make it easier to get to the game. 🙂

 

You can download the current copy of our build on our Download Page.

Airplane Dash Now using dlvr.it!

Monday, July 18th, 2011

We are now using dlvr.it to spread our content across multiple blogs, like our Facebook and Twitter pages!

Airplane Dash Version 0.24 Release!

Friday, July 15th, 2011

Another round of changes from the Frobots!

Version 0.24 Change Log:

Drink Want:

  • Added a drink want to the passengers to diversify the items that they want.
  • The items requested now includes the Drink, Pillow, Burger, and for the Baby, a Bottle.

Sleeping State:

  • Now after being served a pillow, passengers will fall asleep until either turbulence or a baby wakes them up.

Queued Movement:

  • The queue has been extended to allow for more actions.
  • The queue can be purged by clicking inside of the aisle.
  • The queue shows check marks on passengers, prep objects, and the cart, to show when they are queued.

Prep Area Remake:

  • The trash can now has a new model and associated effect.

 

You can download the current copy of our build on our Download Page.

Airplane Dash Version 0.23 Release!

Thursday, July 14th, 2011

After receiving various comments and feedback from our Executive Producer, Art Director, and several fans we have a round of changes for you!

Version 0.23 Change Log:

Patience Meter:

  • Shows you how long between green, yellow, and red state changes for passengers to enable better micromanagement.

Radial Particle Effect:

  • Shows you the area of effect of a baby crying.

Passenger Highlights:

  • Shows you which passengers you have highlighted with the mouse cursor.

Queued Movement:

  • Actions are queued up to make serving passengers and preparing items a little easier, a check box appears above their head to indicate the next target(s).

Old Woman:

  • Added a new passenger, who will later have the unique effect of “Pickiness”, when you take too long to serve her she will change her mind on what she wants. Currently she behaves like a regular passenger.

Prep Area Remake:

  • The Microwave, Pillow Rack, and Drink machine have all been redone and now have special effects.

Cart:

  • Left click the cart to attach to player, click again to detach. The cart increases the players storage and inventory space dramatically.

 

You can download the current copy of our build on our Download Page.