Archive for September, 2011

Should We Port Airplane Dash To iPhone or Android?!

Friday, September 30th, 2011

Please post your comments or opinions on www.AirplaneDash.com or on our facebook pageĀ http://www.facebook.com/AirplaneDash

We want to know what you think! šŸ˜€

 

 

 

Airplane Dash – Gold Gameplay Video

Tuesday, September 27th, 2011

Airplane Dash – Gold!

Saturday, September 24th, 2011

Airplane Dash has made it through Gold and we are happy to present to you our final build.

You can download the Gold build of our game as well as the Gold Presentation on ourĀ Download Page.


 

 

Airplane Dash Credits

Airplane Dash Team:
Tim Hare
Adam Harte
Chris Prue
Chris Pentz
Corey Ringer
Shad Ratliff
George Oliver
Jordan Joyner
Luke Berghaus
Jeremy Goodman
Nathaniel Terhune
Jamison Fullerton

Game Production Staff:
Josh Law
Mike Lebo
Liz Rudis
Anna DiMasi
Liam Hislop
Jason Hinders
Patrick Kelly
Marcus Barker
Casey Coffman

Instructors:
Gary Miller
David Brown
Shawn Kendall

Beta Event Setup:
Rob Coble
John O’Leske
Steve VanZandt

Special Thanks:
Robert Wolfe
DieselBean Cafe

Beta Build Change Log

Sunday, September 4th, 2011

Alrighty… The long awaited Beta Change Log is here!

 

The Beta is Version 0.53 contains all of the changes made in the month of Beta.

Version 0.53 Change Log:

General Changes:

  • Modified Queuing behavior slightly based on user feedback, should now be easier to understand.
  • Added various help screens for all of the new content.

Turbulence (Environmental Effect):

  • The randomized luggage placement has been converted to a procedural placement system based upon Ā the layout of the selected plane.

Luggage:

  • Luggage now blocks the serving of passengers if it is in the way.
  • Luggage should now be more challenging.
  • Luggage now comes with a score multiplier.

Tutorial:

  • The Tutorial Plane has been added and fully integrated into the game.
  • The tutorial plane consists of dialog to instruct new players in the core functionality of our game from preparing items, to serving passengers, even more complicated actions like serving celebrities.

Items & Shop State:

  • Items in the shop now list descriptions, prices, and have a texture representing them in the shop.
  • All items have been integrated into the game.
    • Cart & Cart Upgrades
      • Used to carry more items to serve passengers.
      • Upgrades Grant Increased Storage.
      • Now changes textures based on upgrade level.
    • Peanuts & Peanut Upgrades
      • Peanuts are used to reset a passenger to green.
      • Upgrades Grant Increased recharge-rate.
    • Headphones
      • Headphones are used to silence a passenger, removing all wants for the remainder of the game.
      • Grants a small amount of score.
    • Newspaper
      • Passively increases passenger wait timers to give more time to serve them.
    • Microwave Upgrade
      • Allows burgers to be prepared in half the time.
    • Chair Upgrades
      • Passively increases passenger wait timers to give more time to serve them.
    • Ticket
      • Allows you to save one jumper, preventing him from leaving the plane.
    • Outfit
      • Increases the players movement speed.
    • Intercom
      • Reveals all unanswered questions.
    • Movie
      • Answers all questions answered or unanswered and awards score.

Passengers:

  • The Celebrity passenger has been implemented.
  • The celebrity has 2 wants, which must be answered simultaneously to satisfy him.
  • Increased model detail on all passengers.
  • Updated all textures to increase the level of detail within the models.

Profile State:

  • The game now has 3Ā profiles to select from, allowing individual players to store different levels of progress through the game.
  • Erasing a profile clears its name, cash, and other progress, allowing you to enter a new profile. However, this does not remove their high scores.

Sound Update:

  • The new sound bank has been integrated, giving more unique sounds to our passengers and gameplay.

High Scores:

  • High scores are now being tracked for the Small Plane, Large Plane, and Endurance mode.
  • Each play through where you beat one of the current high scores will be saved to this state.

 

You can download the current copy of our build on ourĀ Download Page.