Airplane Dash Version 1.01 Released – Download Now!

March 5th, 2012

Airplane Dash version 1.01 was completed on March 3rd, 2012 and released on March 5th after testing and installation corrections.

The new version contains a handful of bug fixes and minor alterations that were reported as issues through our bug tracking site:

A change log has been appended to the readme file, and is available after installation.


You can download the latest build of Airplane Dash, as well as previous builds and presentations from our Download Page.



Airplane Dash on IndieDB

February 25th, 2012

Frobot Prime and Airplane Dash profiles have been added on to

Feel free to check us out!

Frobot Prime:

Airplane Dash:

Should We Port Airplane Dash To iPhone or Android?!

September 30th, 2011

Please post your comments or opinions on or on our facebook page

We want to know what you think! 😀




Airplane Dash – Gold Gameplay Video

September 27th, 2011

Airplane Dash – Gold!

September 24th, 2011

Airplane Dash has made it through Gold and we are happy to present to you our final build.

You can download the Gold build of our game as well as the Gold Presentation on our Download Page.



Airplane Dash Credits

Airplane Dash Team:
Tim Hare
Adam Harte
Chris Prue
Chris Pentz
Corey Ringer
Shad Ratliff
George Oliver
Jordan Joyner
Luke Berghaus
Jeremy Goodman
Nathaniel Terhune
Jamison Fullerton

Game Production Staff:
Josh Law
Mike Lebo
Liz Rudis
Anna DiMasi
Liam Hislop
Jason Hinders
Patrick Kelly
Marcus Barker
Casey Coffman

Gary Miller
David Brown
Shawn Kendall

Beta Event Setup:
Rob Coble
John O’Leske
Steve VanZandt

Special Thanks:
Robert Wolfe
DieselBean Cafe

Beta Build Change Log

September 4th, 2011

Alrighty… The long awaited Beta Change Log is here!


The Beta is Version 0.53 contains all of the changes made in the month of Beta.

Version 0.53 Change Log:

General Changes:

  • Modified Queuing behavior slightly based on user feedback, should now be easier to understand.
  • Added various help screens for all of the new content.

Turbulence (Environmental Effect):

  • The randomized luggage placement has been converted to a procedural placement system based upon  the layout of the selected plane.


  • Luggage now blocks the serving of passengers if it is in the way.
  • Luggage should now be more challenging.
  • Luggage now comes with a score multiplier.


  • The Tutorial Plane has been added and fully integrated into the game.
  • The tutorial plane consists of dialog to instruct new players in the core functionality of our game from preparing items, to serving passengers, even more complicated actions like serving celebrities.

Items & Shop State:

  • Items in the shop now list descriptions, prices, and have a texture representing them in the shop.
  • All items have been integrated into the game.
    • Cart & Cart Upgrades
      • Used to carry more items to serve passengers.
      • Upgrades Grant Increased Storage.
      • Now changes textures based on upgrade level.
    • Peanuts & Peanut Upgrades
      • Peanuts are used to reset a passenger to green.
      • Upgrades Grant Increased recharge-rate.
    • Headphones
      • Headphones are used to silence a passenger, removing all wants for the remainder of the game.
      • Grants a small amount of score.
    • Newspaper
      • Passively increases passenger wait timers to give more time to serve them.
    • Microwave Upgrade
      • Allows burgers to be prepared in half the time.
    • Chair Upgrades
      • Passively increases passenger wait timers to give more time to serve them.
    • Ticket
      • Allows you to save one jumper, preventing him from leaving the plane.
    • Outfit
      • Increases the players movement speed.
    • Intercom
      • Reveals all unanswered questions.
    • Movie
      • Answers all questions answered or unanswered and awards score.


  • The Celebrity passenger has been implemented.
  • The celebrity has 2 wants, which must be answered simultaneously to satisfy him.
  • Increased model detail on all passengers.
  • Updated all textures to increase the level of detail within the models.

Profile State:

  • The game now has 3 profiles to select from, allowing individual players to store different levels of progress through the game.
  • Erasing a profile clears its name, cash, and other progress, allowing you to enter a new profile. However, this does not remove their high scores.

Sound Update:

  • The new sound bank has been integrated, giving more unique sounds to our passengers and gameplay.

High Scores:

  • High scores are now being tracked for the Small Plane, Large Plane, and Endurance mode.
  • Each play through where you beat one of the current high scores will be saved to this state.


You can download the current copy of our build on our Download Page.

Beta Feedback! 7.5/10 for Fun!

August 25th, 2011

We’ve counted up all of the surveys and here are the stats:

Survey says: Airplane Dash is easy to learn, difficult to master, fun to play, and visually rewarding.

Rating low to high, high being better

  • Fun: 7.5/10
  • Feedback 7.6/10
  • Visual Effects: 7.4/10
These last two are reversed, lower is better
  • Learning Curve: 3.7/10
  • Balance & Difficulty: 6.2/10


We hope you will download and try our game! We always love feedback. 🙂

Airplane Dash – Beta Build

August 22nd, 2011

Frobot Prime has completed its Beta build and uploaded it to the website. Please check it out, and give us any feedback you can!

We’re working hard to make our game as polished and fun as we can, we take any and all feedback seriously.

Thank you to all of you who have already given us feedback!

Airplane Dash Version 0.53v: Download Here / (8/22/2011)

For any of our older builds, please visit our Download page.


Note: A build change log will be posted later this evening to reflect all of the changes we have made to the game over the last month.

Studio-wide Beta Event

August 17th, 2011

We are trying to get as much feedback as we can on our games before we enter gold (Month 5 of Final Project), to ensure our games are of the highest possible quality.

Plus, we love showing off our games! We hope to see you there. 🙂

Please spread the word to anyone else you know who might want to attend!
Games Created by our Studio: Airplane Dash, Blank, and Revenge of the Fat Ninja


Event Info:

RSVP: Click Here – FB Event Page

Wednesday, August 24 · 1:00pm – 5:00pm

Full Sail University – 3C Room 120

Beta Week 3: Update

August 17th, 2011

We at Frobot Prime have been working hard to ensure our game is as functional as possible before we share builds. We are code-freezing this Friday and will likely have a new build up Friday evening. This build should reflect our hard work and dedication to Airplane Dash. Stay tuned everyone! 🙂